Theoretically, someone could use these tools to create anything from an MMORPG to a single player FPS. The system is large, flexible and thus allows developers to create content for any number of games. A neat fact, but what does it mean? It means that they took no shortcuts that may well have worked for one title, but perhaps not the next. Christopher Klaus, the Founder and CEO of Kaneva, was quick to point out that their engine had been developed for no game in particular. The engine wraps world building, NPC creation, quests, and much more into one neat package. In my career as a journalist and game developer, this engine rivals any I have seen in terms of ease of use. The number one goal of the game engine is ease of use. It enables the would-be developer to simply worry about their game and actually make some money off their hobby. Once again, their business model looks like it might cut away another layer of red tape. Developers are free to set their own prices, and then split them down the middle, fifty/fifty with Kaneva. Kaneva retains the (non-exclusive) rights to host any content on their website, where they will take care of billing, servers, and the business end of the deal. How do they make money? Kaneva plans to give their game engine to anyone who wants it. A free game engine? It sounds too good to be true.
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